Ayo the clown switch review3/27/2023 It’s like if Mumford and Sons did an ill-advised cover of a Killing Joke song. This all leaves a bitter taste and left us wanting to play Yoshi’s Island instead as that’s not cursed by the shoddy implementation of what amounts to a bad copy. This wouldn’t be so bad if the sections in question didn’t involved ten plus minutes of level to be negotiated beforehand. But when you die punitively and cheaply and lose all your lives, you’re bumped all the way back to the start of the level. What is gamebreaking is when you reach a checkpoint at a level end before a boss fight, or in one particularly galling section, rising lava. You may think it might not be so bad if you play on easy, but other than an extra life heart and a few extra lives, it’s just as mechanically broken. This is annoying but not particularly gamebreaking. Annoyingly on normal difficulty, you miss a jump with three hearts and you’ll lose a whole damn life. This is all well and good when you fall to your death as you’ll restart at the checkpoint you reached. When you reach a checkpoint, you get a pie in the face in a nice little bit of impromptu slapstick. There may be more to come, but we’ve not got past one boss level due to another issue with have with Ayo The Clown. Just like in Yoshi’s Island, you also control a tank and a helicopter here too. Especially when Ayo clearly seeks to ape Yoshi not just in terms of how he handles, but also down to a direct lift from 1995’s late-era SNES release Yoshi’s Island with regard to vehicles. Such imprecision makes you feel like things could’ve been refined a little in that department. Only it goes a little awry when you attempt to do so and you take a hit instead. Also the hitboxes on some enemies don’t feel particularly well defined, especially when you aim to jump on top of them. For a start, the controls can feel a bit imprecise which isn’t ideal when some of the jumps needed that little bit of precision. Does it hold up its end of the bargain? Well, yes and no. Ultimately though, this is all dependent on the gameplay. It makes a nice change but also gives Ayo The Clown an oddly sterile feel. This is down to Cloud M1’s background in digital CG animation and mobile art we suspect. Graphically, everything is very cute and pre-rendered. Suffice to say, eventually your skillset will lead to a similar feel to Mario’s cute dinosaur pal Yoshi. There’s nothing to stop you looking at the trophy list admittedly, but that’s your choice. Others follow, but we’ll spare the details for you lest you wish to learn for yourself. Instead, you’ll steadily unlock new skills as you go.įirstly, you gain the jump ability from the shoemaker, following up with the balloon ability. At least Ayo doesn’t pull a Metroidvania trick by giving you a level with all your abilities intact then pulling the carpet out from under you. Your abilities are gated at the outset, with your wee clown unable to even jump at the outset. Then, just as now, his little dog Bo has gone missing and it’s down to you to unravel the mystery behind his disappearance. Instead Ayo The Clown is a cutesy 2.5D platformer with the titular clown being the hero of the piece.Īyo initially made himself known to Switch owners in August last year. Our hope of Ayo talking to his pals like he’s from the hood in hip-hop and gang patois wasn’t to be. Apin PS4 / PS5 / Reviews tagged 2.5d / bad cover version / clown / prerendered / yoshis island by IanĪyo The Clown comes from apparently NY-based developer Cloud M1 and publisher EastAsiaSoft.
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